titleRsc: Difference between revisions
| m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "") | Lou Montana (talk | contribs)  m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) | ||
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| {{Command | {{Command | ||
| | ofp  | | ofp | ||
| |1.00 | |1.00 | ||
| |gr1= GUI Control  | |gr1= GUI Control | ||
| | Display a resource defined in RscTitles. Also see [[cutRsc]], with these two commands you can show two different resources at once.  | | Display a resource defined in RscTitles. Also see [[cutRsc]], with these two commands you can show two different resources at once. | ||
| | [[titleRsc]] [text, type, speed, showInMap]  | | [[titleRsc]] [text, type, speed, showInMap] | ||
| |p1= [text, type, speed]: [[Array]]  | |p1= [text, type, speed]: [[Array]] | ||
| |p2= text: [[String]] - the class name of the resource. ("Default" will remove the current resource.) | |p2= text: [[String]] - the class name of the resource. ("Default" will remove the current resource.) | ||
| |p3= type: [[String]] one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values. | |p3= type: [[String]] one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values. | ||
| |p4= speed: [[Number]] - (Optional, default -1) time in seconds to fade in resource  | |p4= speed: [[Number]] - (Optional, default -1) time in seconds to fade in resource | ||
| |p5= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened.  | |p5= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened. | ||
| | [[Nothing]]  | | [[Nothing]] | ||
| |x1= <code>[[titleRsc]] ["BIS", "PLAIN"]</code>  | |x1= <code>[[titleRsc]] ["BIS", "PLAIN"]</code> | ||
| | [[titleText]], [[titleObj]], [[cutRsc]], [[allActiveTitleEffects]]  | | [[titleText]], [[titleObj]], [[cutRsc]], [[allActiveTitleEffects]] | ||
| }} | }} | ||
Revision as of 11:25, 18 January 2021
Description
- Description:
- Display a resource defined in RscTitles. Also see cutRsc, with these two commands you can show two different resources at once.
- Groups:
- GUI Control
Syntax
- Syntax:
- titleRsc [text, type, speed, showInMap]
- Parameters:
- [text, type, speed]: Array
- text: String - the class name of the resource. ("Default" will remove the current resource.)
- type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed: Number - (Optional, default -1) time in seconds to fade in resource
- showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened.
- Return Value:
- Nothing
Examples
- Example 1:
- titleRsc ["BIS", "PLAIN"]
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Notes
- Posted on 30 Jun, 2008
- Dr_Eyeball
- 
Using titleRsc (unlike cutRsc) for a HUD will mean:
- the HUD will remain visible when you access the map and overlay it.
- using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
 
- Posted on September 25, 2014 - 10:04 (UTC)
- Kenoxite
- In OFP/CWA any <x>Rsc will hide all the elements of the HUD, including the map.
Categories: 
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: GUI Control
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands
 
	