BIS fnc runLater: Difference between revisions

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|x5= <code>//Hints current game time in the next frame
|x5= <code>//Hints current game time in the next frame
["uniqueId", { hint str time; }] call BIS_fnc_runLater;</code>
["uniqueId", { hint str time; }] call BIS_fnc_runLater;</code>
}}
}}



Revision as of 00:20, 19 January 2021

Hover & click on the images for description

Description

Description:
Stack code/function that should be run later, after some time/frames or/and custom condition.
Execution:
call
Groups:
Program Flow

Syntax

Syntax:
param call BIS_fnc_runLater;
Parameters:
Unique Id : String
Code/function that is executed later : [Code, String]
The timer value (can be in seconds or frames) : Number
The timer type, can be "seconds" or "frames" : String
The custom condition, code is only executed if timer is validated and condition is met : Code
Return Value:
Nothing

Examples

Example 1:
//Hints current game time in the next frame after 5 seconds have passed ["uniqueId", { hint str time; }, 5] call BIS_fnc_runLater;
Example 2:
//Hints current game time in the next frame after 120 frames have passed ["uniqueId", { hint str time; }, 120, "frames"] call BIS_fnc_runLater;
Example 3:
//Hints current game time in the next frame after BIS_variable is assigned ["uniqueId", { hint str time; }, nil, nil, { !isNil { BIS_variable } }] call BIS_fnc_runLater;
Example 4:
//Hints current game time in the next frame after 5 seconds have passed and BIS_variable is assigned ["uniqueId", { hint str time; }, 5, "seconds", { !isNil { BIS_variable } }] call BIS_fnc_runLater;
Example 5:
//Hints current game time in the next frame ["uniqueId", { hint str time; }] call BIS_fnc_runLater;

Additional Information

See also:
See also needed

Notes

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