BIS fnc dynamicGroups: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " {2,}\}\}" to " }}") |
Lou Montana (talk | contribs) m (Text replacement - "{{Function " to "{{RV|type=function ") |
||
Line 1: | Line 1: | ||
{{ | {{RV|type=function | ||
| a3 | | a3 |
Revision as of 09:59, 23 January 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Systems
Syntax
- Syntax:
- Syntax needed
- Parameters:
- mode: String - Mode, can be:
- "Initialize" - Initializes dynamic groups on the server
- "Terminate" - Terminates dynamic groups on the server
- "InitializePlayer" - Does client side initialization
- "TerminatePlayer" - Does client side termination
- "IsInitialized" - Checks whether dynamic groups was initialized
- "RegisterGroup" - Registers a group
- "UnregisterGroup" - Unregisters a group
- "IsGroupRegistered" - Whether a group was already registered or not
- "SetName" - Sets the name of the group, in future, will also update GroupId of the group
- "SetPrivateState" - Set the private state of a group
- "SwitchLeader" - Switches the leader of given group to the given player
- "AddGroupMember" - Add a group member to group
- "RemoveGroupMember" - Switches a player from one group to another
- "KickPlayer" - Kicks a player from group, player wont be able to join the group unless invited or is unkicked using UnKickPlayer
- "UnKickPlayer" - Unkicks a player from a group
- "WasPlayerKickedFrom" - Whether given player was kicked from given group
- "GetAllGroups" - Returns all registered and valid groups
- params: Array - Parameter changes according to mode. Check the function in the Functions Viewer for detailed information
- Return Value:
- Return value needed
Examples
- Example 1:
["Initialize"] call BIS_fnc_dynamicGroups;//Exec on Server
- Example 2:
["InitializePlayer", [player]] call BIS_fnc_dynamicGroups;//Exec on client
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note