BIS fnc animType: Difference between revisions
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|x1= <code>animType = ["AmovPsitMstpSrasWrflDnon"] call BIS_fnc_animType; <br>// Returns [["Action","Move"],["Pose","Sit"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]]</code> | |x1= <code>animType = ["AmovPsitMstpSrasWrflDnon"] call BIS_fnc_animType; <br>// Returns [["Action","Move"],["Pose","Sit"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]]</code> | ||
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Revision as of 22:53, 31 January 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- String - Animation name.
- Return Value:
- Return value needed
Examples
- Example 1:
animType = ["AmovPsitMstpSrasWrflDnon"] call BIS_fnc_animType;
// Returns [["Action","Move"],["Pose","Sit"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 1, 2014 - 20:26 (UTC)
- Tryteyker-
-
The categorization is identical to that of the animation viewer, minus the direction array.
So if the animation you are running through this function is found in the following categories:Action: Move Pose: Erect Movement: Stop Stance: Raised Weapon: Rifle
Then the following array will be returned:[["Action","Move"],["Pose","Erect"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]];