isWeaponDeployed: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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|x1= <code>_dep = [[isWeaponDeployed]] [[player]]; </code> | |x1= <code>_dep = [[isWeaponDeployed]] [[player]]; </code> | ||
| [[isWeaponRested]] | |seealso= [[isWeaponRested]] | ||
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Revision as of 23:46, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Weapons
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- Return Value:
- Return value needed
Examples
- Example 1:
_dep = isWeaponDeployed player;
Additional Information
- See also:
- isWeaponRested
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 1, 2015 - 16:44 (UTC)
- AgentRevolution
-
You can force a unit out of bipod or resting with:
_unit playMove "";
- Posted on March 4, 2017 - 03:58 (UTC)
- Beno 83au
-
playMove, as well as switchMove, appear to not work when forcing a player out of being deployed. A more reliable method is:
_player setPos (_player modelToWorld [0,0,0]);