BIS fnc reenableRevive: Difference between revisions

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m (Text replacement - "{{Function " to "{{RV|type=function ")
m (Text replacement - "\[\[[cC]ategory:[fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "")
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[[Category:Functions|{{uc:reenableRevive}}]]
 
[[Category:{{Name|arma3}}: Functions|{{uc:reenableRevive}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:reenableRevive}}]]

Revision as of 02:00, 2 February 2021

Hover & click on the images for description

Description

Description:
Enable revive on given unit. Revive system needs to be initialized and running.
Execution:
call
Groups:
Revive

Syntax

Syntax:
[player] call BIS_fnc_reenableRevive
Parameters:
player: Object - Affected player
Return Value:
Nothing

Examples

Example 1:
[BIS_unit] call BIS_fnc_reenableRevive;

Additional Information

See also:
Arma 3 Revive BIS_fnc_disableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit

Notes

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