getAssetDLCInfo: Difference between revisions
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|seealso= [[getDLCs]], [[getObjectDLC]], [[getPersonUsedDLCs]], [[getMissionDLCs]], [[getDLCAssetsUsageByName]], [[getDLCAssetsUsage]] | |seealso= [[getDLCs]], [[getObjectDLC]], [[getPersonUsedDLCs]], [[getMissionDLCs]], [[getDLCAssetsUsageByName]], [[getDLCAssetsUsage]] | ||
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Revision as of 02:22, 13 June 2021
Description
- Description:
- Description needed
- Groups:
- DLC
Syntax
- Syntax:
- getAssetDLCInfo asset
- Parameters:
- asset: Object or String - object reference or path to the model
- Return Value:
- Array - array in format: [isDlc, isOwned, isInstalled, isAvailable, appID, DLCName], where:
Alternative Syntax
- Syntax:
- getAssetDLCInfo [class, config]
- Parameters:
- [class, config]: Array
- class: String - class name of the asset
- config (Optional): Config - config to search in, default: configFile >> "CfgVehicles"
- Return Value:
- Array - array in format: [isDlc, isOwned, isInstalled, isAvailable, appID, DLCName], where:
Examples
- Example 1:
getAssetDLCInfo player;
- Example 2:
getAssetDLCInfo "a3\Weapons_F_Enoch\Rifles\MSBS\MSBS65_F";
- Example 3:
getAssetDLCInfo ["C_Van_01_transport_F"];
- Example 4:
getAssetDLCInfo ["arifle_AK12_F", configFile >> "CfgWeapons"];
Additional Information
- See also:
- getDLCsgetObjectDLCgetPersonUsedDLCsgetMissionDLCsgetDLCAssetsUsageByNamegetDLCAssetsUsage
Notes
-
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