titleRsc: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "<dt class="note">([^<>]+) " to "<dt class="note">$1</dt> ")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")  | 
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| [[titleText]], [[titleObj]], [[cutRsc]], [[allActiveTitleEffects]]  | |seealso= [[titleText]], [[titleObj]], [[cutRsc]], [[allActiveTitleEffects]]  | ||
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Revision as of 00:05, 17 February 2021
Description
- Description:
 - Description needed
 - Groups:
 - GUI Control
 
Syntax
- Syntax:
 - Syntax needed
 - Parameters:
 - [text, type, speed]: Array
 - text: String - the class name of the resource. ("Default" will remove the current resource.)
 - type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
 - speed: Number - (Optional, default -1) time in seconds to fade in resource
 - showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened.
 - Return Value:
 - Return value needed
 
Examples
- Example 1:
 titleRsc ["BIS", "PLAIN"]
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on 30 Jun, 2008
 - Dr_Eyeball
 - 
Using titleRsc (unlike cutRsc) for a HUD will mean:
- the HUD will remain visible when you access the map and overlay it.
 - using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
 
 - Posted on September 25, 2014 - 10:04 (UTC)
 - Kenoxite
 - In OFP/CWA any <x>Rsc will hide all the elements of the HUD, including the map.