BIS fnc radialRed: Difference between revisions
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m (Text replacement - "\[\[[cC]ategory:\{\{Name\|arma3\}\}: [fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "") |
Lou Montana (talk | contribs) |
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| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[[player]] [[addEventHandler]] ["HandleDamage", { [[_this]] [[call]] [[BIS_fnc_radialRed]]; }];</code> | |x1= <code>[[player]] [[addEventHandler]] ["HandleDamage", { [[Magic Variables#this|_this]] [[call]] [[BIS_fnc_radialRed]]; }];</code> | ||
| [[Arma_3:_Event_Handlers#HandleDamage|HandleDamage EH]], [[BIS_fnc_radialRedOut]] | | [[Arma_3:_Event_Handlers#HandleDamage|HandleDamage EH]], [[BIS_fnc_radialRedOut]] | ||
}} | }} |
Revision as of 13:20, 25 February 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Feedback
Syntax
- Syntax:
- Syntax needed
- Parameters:
- victim: Object - unit who gets damage
- bodyPart: String - body part which gets damage
- damage: Number - received damage amount
- shooter: Object - (Optional, default objNull) shooter - requested only if bodyPart is not empty string
- Return Value:
- Return value needed
Examples
- Example 1:
player addEventHandler ["HandleDamage", { _this call BIS_fnc_radialRed; }];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note