isWeaponRested: Difference between revisions
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<dd class="notedate">Posted on July 1, 2015 - 16:44 (UTC)</dd> | <dd class="notedate">Posted on July 1, 2015 - 16:44 (UTC)</dd> | ||
<dt class="note">[[User:AgentRevolution|AgentRevolution]]</dt> | <dt class="note">[[User:AgentRevolution|AgentRevolution]]</dt> |
Revision as of 13:31, 5 April 2021
Description
- Description:
- Description needed
- Groups:
- Weapons
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- Return Value:
- Return value needed
Examples
- Example 1:
_rest = isWeaponRested player;
Additional Information
- See also:
- isWeaponDeployed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 1, 2015 - 16:44 (UTC)
- AgentRevolution
-
You can force a unit out of bipod or resting with:
_unit playMove "";
- Posted on July 12, 2015 - 11:00 (UTC)
- Killzone Kid
-
As of 1.49
isWeaponRested player
is the only current use of this command. You cannot detect remote player and you cannot detect local unit that is not a player. Might as well be a nullar command without argument.