BIS fnc limitWeaponItems: Difference between revisions

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| Keeps or remove unit's weapon attachments based on probability user sets. Apply for primary, secondary or handgun weapon separately.
| Keeps or remove unit's weapon attachments based on probability user sets. Apply for primary, secondary or handgun weapon separately.

Revision as of 12:41, 11 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Inventory

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object - Target unit
mode: Number - (Optional, default 0) Can be:
  • 1 = primary weapon
  • 2 = secondary weapon
  • 3 = handgun
chanceOptics: Number or Array in format ["itemClass",chance] - (Optional, default 50) Chance to keep optics from 0 to 100%
  • If you use ["itemClassname",number], the function will add that attachment if it passes the check. If not, current will be removed.
chanceAttach: Number or Array in format ["itemClass",chance] - (Optional, default 50) Chance to keep side attachments from 0 to 100%
chanceMuzzle: Number or Array in format ["itemClass",chance] - (Optional, default 50) Chance to keep muzzle attachment from 0 to 100%
chanceUnderbarrel: Number or Array in format ["itemClass",chance] - (Optional, default 50) Chance to keep underbarrel attachment from 0 to 100%
Return Value:
Return value needed

Examples

Example 1:
player call BIS_fnc_limitWeaponItems;
Example 2:
[ [player, 0, 25, 50, 75, 100 ] ] call BIS_fnc_limitWeaponItems;
Example 3:
[ [player, 0, ["optic_lrps",100], ["acc_pointer_ir",100], ["muzzle_snds_B",100], ["bipod_01_F_blk",100] ] ] call BIS_fnc_limitWeaponItems;

Additional Information

See also:
BIS_fnc_limitAmmunitionBIS_fnc_limitItems

Notes

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