BIS fnc sceneSetBehaviour: Difference between revisions
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| Enables / disables a specific set of AI units, usable for cutscenes. | | Enables / disables a specific set of AI units, usable for cutscenes. |
Revision as of 12:42, 11 April 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- Syntax needed
- Parameters:
- String - String to toggle AI ("enableAI","disableAI")
- Array - AI units that should be affected by function.
- Return Value:
- Return value needed
Examples
- Example 1:
["disableAI", [unit1, player, unit2, unit3]] call BIS_fnc_sceneSetBehaviour;
Additional Information
- See also:
- disableAIenableAIenableSimulation
Notes
-
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