BIS fnc prepareAO: Difference between revisions

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|gr1 = Object Manipulation
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| Spawns random patrols and/or vehicles in trigger areas with proper names. Side selected in the triggers "Activation" listbox will determine the side of the spawned asset(s).<br>
| Spawns random patrols and/or vehicles in trigger areas with proper names. Side selected in the triggers "Activation" listbox will determine the side of the spawned asset(s).<br>

Revision as of 12:42, 11 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
density: Number - (Optional, default 1) enemy presence density index used for random footpatrols
Return Value:
Return value needed

Examples

Example 1:
0.75 call BIS_fnc_prepareAO;
Example 2:
call BIS_fnc_prepareAO;

Additional Information

See also:
BIS_fnc_spawnGroupcreateUnit

Notes

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