BIS fnc unitPlayFiring: Difference between revisions
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| Plays back input weapon fire data on input unit. | | Plays back input weapon fire data on input unit. |
Revision as of 13:46, 11 April 2021
Description
- Description:
- Description needed
- Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object - Unit to play weapon fire data on
- data: Array - Firing data to use BIS_fnc_unitCaptureFiring
- stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
- Return Value:
- Return value needed
Examples
- Example 1:
_capturedFireData = [[2.135,"GAU8","<NULL-object>"]]; [ BIS_Vehicle, _capturedData, true ] spawn BIS_fnc_unitPlayFiring;
Additional Information
- See also:
- BIS_fnc_unitCaptureFiringBIS_fnc_unitCaptureSimpleBIS_fnc_unitPlaySimpleBIS_fnc_unitCaptureBIS_fnc_unitPlay
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note