Example Code: Remove NVGs From Enemies: Difference between revisions
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m (Text replacement - "{{Inline code|" to "{{ic|") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[SQS[ _]syntax" to "[[SQS Syntax") |
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{{ArgTitle|{{ofp}}|2|{{GVI|ofp|1.00}}}} | {{ArgTitle|{{ofp}}|2|{{GVI|ofp|1.00}}}} | ||
{{Feature | Informative | This is an [[SQS | {{Feature | Informative | This is an [[SQS Syntax]] example.}} | ||
{{cc|remove its NVG for each provided '''enemy''' units}} | {{cc|remove its NVG for each provided '''enemy''' units}} | ||
"[[Magic Variables#x|_x]] [[removeWeapon]] ""NVGoggles""" [[forEach]] ''_enemyUnitsArray'' | "[[Magic Variables#x|_x]] [[removeWeapon]] ""NVGoggles""" [[forEach]] ''_enemyUnitsArray'' |
Revision as of 22:55, 24 March 2021
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private _enemySide = opfor; // definition of the enemy side private _enemies = allUnits select { side _x == _enemySide; }; // selection of all enemy units from allUnits { _x unlinkItem hmd _x; // removal of each unit's hmd } forEach _enemies; // code is to be executed for each enemy
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private "_enemySide"; // private definition of the _enemySide variable _enemySide = east; // value attribution to _enemySide { if (side _x == _enemySide) then // if the unit is on the _enemySide, process the next step { _x removeWeapon "NVGoggles"; // removal of the enemy unit's NVG } } forEach allUnits; // going through all units
private "_enemySide"; // private definition of the _enemySide variable _enemySide = east; // value attribution to _enemySide { if (side _x == _enemySide) then // if the unit is on the _enemySide, process the next step { _x removeWeapon "NVGoggles"; // removal of the enemy unit's NVG } } forEach _unitsArray; // going through provided units - allUnits has been introduced in Arma 2
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// remove its NVG for each provided enemy units "_x removeWeapon ""NVGoggles""" forEach _enemyUnitsArray