BIS fnc moduleRespawnVehicle: Difference between revisions
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Revision as of 19:56, 9 June 2021
Description
- Description:
/* Description: Set vehicle respawn, compatible both with SP and MP. Parameter(s): 0: OBJECT - vehicle 1: NUMBER - respawn delay in seconds (default is 0) BOOL - true to remove vehicle respawn (further params are ignored), false to check if the vehicle is marked for respawn 2: NUMBER - how long until the vehicle is automatically respawned after its crew leaves it (default is -1, i.e., disabled) 3: NUMBER - number of time the vehicle can be respawned (default is -1, i.e., unlimited) 4: CODE - code executed upon respawn. Passed arguments are [<newVehicle>,<oldVehicle>]. The old vehicle is deleted only after this code is completed. 5: POSITION - type of respawn position: 0 = where it started 1 = where it was destroyed 2 = on vehicle's side respawn marker (e.g., "respawn_vehicle_west") 3 = on BLUFOR respawn marker 4 = on OPFOR respawn marker 5 = on Independent respawn marker 6 = on Civilian respawn marker 7 = on side respawn marker of unit which destroyed the vehicle 6: NUMBER - position selection type (0 = random, 1 = newest, 2 = oldest) 7: NUMBER - type of old vehicle deletion (0 = don't delete, 1 = delete, 2 = delete with an explosion effect) 8: BOOL - true to show notifcation when the vehicle is respawned Returns: BOOL */
- Execution:
- call
- Groups:
- ModulesBroken Functions
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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