BIS fnc reenableRevive: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Arma 3 ([^ACHJKLMTZ|])([^|]+)\]\]" to "Arma 3: $1$2") |
Lou Montana (talk | contribs) m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ") |
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|version1= 1.42 | |version1= 1.42 | ||
|gr1 = Revive | |gr1= Revive | ||
|descr= Enable revive on given unit. Revive system needs to be initialized and running. | |descr= Enable revive on given unit. Revive system needs to be initialized and running. |
Revision as of 12:42, 11 April 2021
Description
- Description:
- Enable revive on given unit. Revive system needs to be initialized and running.
- Execution:
- call
- Groups:
- Revive
Syntax
- Syntax:
- [player] call BIS_fnc_reenableRevive
- Parameters:
- player: Object - Affected player
- Return Value:
- Nothing
Examples
- Example 1:
[BIS_unit] call BIS_fnc_reenableRevive;
Additional Information
- See also:
- Arma 3: Revive BIS_fnc_disableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit
Notes
-
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