getBurningValue: Difference between revisions

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m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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|x1= <code>[[private]] _fireDamage = [[getBurningValue]] [[player]];</code>
|x1= <code>[[private]] _fireDamage = [[getBurningValue]] [[player]];</code>


|seealso= [[inflame]], [[inflamed]], [[damage]]
|seealso= [[inflame]] [[inflamed]], [[damage]]
}}
}}

Revision as of 15:52, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns how much the unit is exposed to fire damage.
Groups:
Object Manipulation

Syntax

Syntax:
getBurningValue unit
Parameters:
unit: Object
Return Value:
Number

Examples

Example 1:
private _fireDamage = getBurningValue player;

Additional Information

See also:
inflame inflameddamage

Notes

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