LOD resolutions: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Created page with "In Arma 3 the following numbers are used to identify LODs by resolution: * Geomerty - 1 * 1e13 * Geometry Simple - 2 * 1e13 * Geometry Phys Old - 3 * 1e13 * Geometry Phys - 4...")
 
No edit summary
Line 28: Line 28:
* View Cargo Max - 1299
* View Cargo Max - 1299
* Shadow Volume - 10000
* Shadow Volume - 10000
* Shadow Volume Max - 10000
* Shadow Volume Max - 10999
* Shadow Buffer - 11000
* Shadow Buffer - 11000
* Shadow Buffer Max - 11999
* Shadow Buffer Max - 11999

Revision as of 10:58, 20 May 2021

In Arma 3 the following numbers are used to identify LODs by resolution:

  • Geomerty - 1 * 1e13
  • Geometry Simple - 2 * 1e13
  • Geometry Phys Old - 3 * 1e13
  • Geometry Phys - 4 * 1e13
  • Memory - 1 * 1e15
  • Land Contact - 2 * 1e15
  • Road Way - 3 * 1e15
  • Paths - 4 * 1e15
  • Hit Points - 5 * 1e15
  • View Geometry - 6 * 1e15
  • Fire Geometry - 7 * 1e15
  • View Cargo Geometry - 8 * 1e15
  • View Cargo Geometry Max - 8.99 * 1e15
  • View Pilot Geometry - 13 * 1e15
  • View Gunner Geometry - 15 * 1e15
  • Fire Gunner Geometry - 16 * 1e15
  • Sub Parts - 17 * 1e15
  • Shadow Volume Cargo - 18 * 1e15
  • Shadow Volume Cargo Max - 18.99 * 1e15
  • Shadow Volume Pilot - 19 * 1e15
  • Shadow Volume Gunner - 20 * 1e15
  • Wreck - 21 * 1e15
  • View Gunner - 1000
  • View Pilot - 1100
  • View Cargo - 1200
  • View Cargo Max - 1299
  • Shadow Volume - 10000
  • Shadow Volume Max - 10999
  • Shadow Buffer - 11000
  • Shadow Buffer Max - 11999