LOD resolutions: Difference between revisions
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In | In {{arma3}} the following numbers are used to identify LODs by resolution: | ||
{{Feature|informative|See [[allLODs]], [[selectionPosition]], [[selectionNames]] commands.}} | |||
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| Shadow Buffer Max || 11999 | | Shadow Buffer Max || 11999 | ||
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Latest revision as of 23:05, 4 February 2026
In Arma 3 the following numbers are used to identify LODs by resolution:
| LOD | Value |
|---|---|
| Geometry | 1 * 1e13 |
| Geometry Simple | 2 * 1e13 |
| Geometry Phys Old | 3 * 1e13 |
| Geometry Phys | 4 * 1e13 |
| Memory | 1 * 1e15 |
| Land Contact | 2 * 1e15 |
| Road Way | 3 * 1e15 |
| Paths | 4 * 1e15 |
| Hit Points | 5 * 1e15 |
| View Geometry | 6 * 1e15 |
| Fire Geometry | 7 * 1e15 |
| View Cargo Geometry | 8 * 1e15 |
| View Cargo Geometry Max | 8.99 * 1e15 |
| View Pilot Geometry | 13 * 1e15 |
| View Gunner Geometry | 15 * 1e15 |
| Fire Gunner Geometry | 16 * 1e15 |
| Sub Parts | 17 * 1e15 |
| Shadow Volume Cargo | 18 * 1e15 |
| Shadow Volume Cargo Max | 18.99 * 1e15 |
| Shadow Volume Pilot | 19 * 1e15 |
| Shadow Volume Gunner | 20 * 1e15 |
| Wreck | 21 * 1e15 |
| View Gunner | 1000 |
| View Pilot | 1100 |
| View Cargo | 1200 |
| View Cargo Max | 1299 |
| Shadow Volume | 10000 |
| Shadow Volume Max | 10999 |
| Shadow Buffer | 11000 |
| Shadow Buffer Max | 11999 |