LOD resolutions: Difference between revisions

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In Arma 3 the following numbers are used to identify LODs by resolution:
In {{arma3}} the following numbers are used to identify LODs by resolution:
 
{{Feature|informative|See [[allLODs]], [[selectionPosition]], [[selectionNames]] commands.}}


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{| class="wikitable - sortable"
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| Shadow Buffer Max || 11999
| Shadow Buffer Max || 11999
|}
|}
Related script commands [[allLODs]], [[selectionPosition]], [[selectionNames]]

Latest revision as of 23:05, 4 February 2026

In Arma 3 the following numbers are used to identify LODs by resolution:

LOD Value
Geometry 1 * 1e13
Geometry Simple 2 * 1e13
Geometry Phys Old 3 * 1e13
Geometry Phys 4 * 1e13
Memory 1 * 1e15
Land Contact 2 * 1e15
Road Way 3 * 1e15
Paths 4 * 1e15
Hit Points 5 * 1e15
View Geometry 6 * 1e15
Fire Geometry 7 * 1e15
View Cargo Geometry 8 * 1e15
View Cargo Geometry Max 8.99 * 1e15
View Pilot Geometry 13 * 1e15
View Gunner Geometry 15 * 1e15
Fire Gunner Geometry 16 * 1e15
Sub Parts 17 * 1e15
Shadow Volume Cargo 18 * 1e15
Shadow Volume Cargo Max 18.99 * 1e15
Shadow Volume Pilot 19 * 1e15
Shadow Volume Gunner 20 * 1e15
Wreck 21 * 1e15
View Gunner 1000
View Pilot 1100
View Cargo 1200
View Cargo Max 1299
Shadow Volume 10000
Shadow Volume Max 10999
Shadow Buffer 11000
Shadow Buffer Max 11999