addItem: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Fix comment) |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>{{cc|identical to bluforUnit [[linkItem]] "NVGoggles" | |x1= <code>{{cc|identical to bluforUnit [[linkItem]] "NVGoggles"}} | ||
{{cc|[[addItem]] then [[assignItem]] makes the item go through through inventory storage and fail if storage space was missing}} | |||
bluforUnit [[addItem]] "NVGoggles"; | bluforUnit [[addItem]] "NVGoggles"; | ||
bluforUnit [[assignItem]] "NVGoggles"; | bluforUnit [[assignItem]] "NVGoggles"; |
Revision as of 12:42, 23 May 2021
Description
- Description:
- Creates new item and tries to add it into inventory. Inventory must have enough space to accomodate new item or command will fail.The item can also be a weapon or a magazine.
- Groups:
- Unit Inventory
Syntax
Examples
- Example 1:
// identical to bluforUnit linkItem "NVGoggles" // addItem then assignItem makes the item go through through inventory storage and fail if storage space was missing bluforUnit addItem "NVGoggles"; bluforUnit assignItem "NVGoggles"; opforUnit addItem "NVGoggles_OPFOR"; opforUnit assignItem "NVGoggles_OPFOR"; independentUnit addItem "NVGoggles_INDEP"; independentUnit assignItem "NVGoggles_INDEP";
Additional Information
- See also:
- removeItemassignItemunassignItemassignedItemslinkItemunlinkItemremoveAllAssignedItems addItemToUniformaddItemToVestaddItemToBackpack
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note