BIS fnc inv: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " \| arma2  \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1  |game2= arma2oa |version2= 1.50  |game3= tkoh |version3= 1.00  |game4= arma3 |version4= 0.50 ") | Lou Montana (talk | contribs)  m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+)  \|x1=" to " |r1=$1  |x1=") | ||
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| |p1= unit: [[Object]] - unit or vehicle | |p1= unit: [[Object]] - unit or vehicle | ||
| | [[Array]] of [[Config]] - weapons then magazines | |r1=[[Array]] of [[Config]] - weapons then magazines | ||
| |x1= <code><nowiki>[</nowiki>[[player]]] [[call]] [[BIS_fnc_inv]];</code> | |x1= <code><nowiki>[</nowiki>[[player]]] [[call]] [[BIS_fnc_inv]];</code> | ||
Revision as of 20:27, 10 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object - unit or vehicle
- Return Value:
- Array of Config - weapons then magazines
Examples
- Example 1:
- [player] call BIS_fnc_inv;
Additional Information
- See also:
- BIS fnc invAddBIS fnc invRemoveBIS fnc invCodeToArrayBIS fnc invStringBIS fnc invSlotsBIS fnc invSlotsEmptyBIS fnc invSlotType
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	

