BIS fnc invSlots: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " \| arma2  \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1  |game2= arma2oa |version2= 1.50  |game3= tkoh |version3= 1.00  |game4= arma3 |version4= 0.50 ") | Lou Montana (talk | contribs)  m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+)  \|x1=" to " |r1=$1  |x1=") | ||
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| |p1=object: [[Object]] | |p1=object: [[Object]] | ||
| | [[Array]] - Array with total available slots of all types that are given by config | |r1=[[Array]] - Array with total available slots of all types that are given by config | ||
| |x1= <code>[ [[player]] ] [[call]] [[BIS_fnc_invSlots]];//Returns [1,1,1,8,12,1,0,12] for "B_T_Recon_TL_F" class. Means: 1 x WeaponSlotPrimary, 1 x WeaponSlotHangun, ... , 12 x WeaponSlotInventory</code> | |x1= <code>[ [[player]] ] [[call]] [[BIS_fnc_invSlots]];//Returns [1,1,1,8,12,1,0,12] for "B_T_Recon_TL_F" class. Means: 1 x WeaponSlotPrimary, 1 x WeaponSlotHangun, ... , 12 x WeaponSlotInventory</code> | ||
Revision as of 20:26, 10 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object
- Return Value:
- Array - Array with total available slots of all types that are given by config
Examples
- Example 1:
- [ player ] call BIS_fnc_invSlots;//Returns [1,1,1,8,12,1,0,12] for "B_T_Recon_TL_F" class. Means: 1 x WeaponSlotPrimary, 1 x WeaponSlotHangun, ... , 12 x WeaponSlotInventory
Additional Information
- See also:
- BIS_fnc_invRemoveBIS_fnc_invCodeToArrayBIS_fnc_invStringBIS_fnc_invSlotsEmptyBIS_fnc_invSlotTypeBIS_fnc_invAdd
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	

