synchronizeObjectsAdd: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - " \| arma2  \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1  |game2= arma2oa |version2= 1.50  |game3= tkoh |version3= 1.00  |game4= arma3 |version4= 0.50 ")  | 
				Lou Montana (talk | contribs)  m (Text replacement - " \| *([^pr ]+)  \|x1=" to " |r1=$1  |x1=")  | 
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|p2= objects: [[Array]] - An array of objects  | |p2= objects: [[Array]] - An array of objects  | ||
| Nothing  | |r1= Nothing  | ||
|x1= <code>_acm = _groupLogic [[createUnit]] ["AmbientCombatManager", [[position]] [[player]],[],0,"NONE"];  | |x1= <code>_acm = _groupLogic [[createUnit]] ["AmbientCombatManager", [[position]] [[player]],[],0,"NONE"];  | ||
Revision as of 21:32, 10 June 2021
Description
- Description:
 - Description needed
 - Groups:
 - Object Manipulation
 
Syntax
- Syntax:
 - Syntax needed
 - Parameters:
 - unit: Object
 - objects: Array - An array of objects
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 _acm = _groupLogic createUnit ["AmbientCombatManager", position player,[],0,"NONE"]; _acm synchronizeObjectsAdd [player];
Additional Information
- See also:
 - synchronizeObjectsRemove
 
Notes
- 
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