BIS fnc radialRed: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
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|x1= <code>[[player]] [[addEventHandler]] ["HandleDamage", { [[Magic Variables#this|_this]] [[call]] [[BIS_fnc_radialRed]]; }];</code> | |x1= <code>[[player]] [[addEventHandler]] ["HandleDamage", { [[Magic Variables#this|_this]] [[call]] [[BIS_fnc_radialRed]]; }];</code> | ||
|seealso= [[Arma_3:_Event_Handlers#HandleDamage|HandleDamage EH]] | |seealso= [[Arma_3:_Event_Handlers#HandleDamage|HandleDamage EH]] [[BIS_fnc_radialRedOut]] | ||
}} | }} |
Revision as of 12:53, 1 July 2022
Description
- Description:
- Red radial postprocess (hit damage, fire damage). Parameters are the same as the first four of HandleDamage EH.
- Execution:
- call
- Groups:
- Feedback
Syntax
- Syntax:
- [victim, bodyPart, damage, shooter] call BIS_fnc_radialRed
- Parameters:
- victim: Object - unit who gets damage
- bodyPart: String - body part which gets damage
- damage: Number - received damage amount
- shooter: Object - (Optional, default objNull) requested only if bodyPart is not empty string
- Return Value:
- Nothing
Examples
- Example 1:
player addEventHandler ["HandleDamage", { _this call BIS_fnc_radialRed; }];
Additional Information
- See also:
- HandleDamage EH BIS_fnc_radialRedOut
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note