BIS fnc invCodeToArray: Difference between revisions
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|seealso= [[BIS_fnc_invRemove]], [[BIS_fnc_invString]], [[BIS_fnc_invSlots]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invSlotType]], [[BIS_fnc_invAdd]]  | |seealso= [[BIS_fnc_invRemove]], [[BIS_fnc_invString]], [[BIS_fnc_invSlots]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invSlotType]], [[BIS_fnc_invAdd]]  | ||
}}  | }}  | ||
Revision as of 23:03, 10 June 2021
Description
- Description:
 - Description needed
 - Execution:
 - call
 - Groups:
 - Inventory
 
Syntax
- Syntax:
 - Syntax needed
 - Parameters:
 - configCode: Scalar - Config code, see example
 - Return Value:
 - Array of numbers - Items slots numbers
 
Examples
- Example 1:
 [ call compile getText (configfile >> "CfgVehicles" >> typeOf player >> "weaponSlots")] call BIS_fnc_invCodeToArray;//Can return [1,0,0,0,0,0,0,0]
Additional Information
- See also:
 - BIS_fnc_invRemoveBIS_fnc_invStringBIS_fnc_invSlotsBIS_fnc_invSlotsEmptyBIS_fnc_invSlotTypeBIS_fnc_invAdd
 
Notes
- 
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