captive: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
||
Line 25: | Line 25: | ||
|seealso= [[captiveNum]], [[setCaptive]], [[side]] | |seealso= [[captiveNum]], [[setCaptive]], [[side]] | ||
}} | }} | ||
{{GameCategory|arma1|Scripting Commands}} | {{GameCategory|arma1|Scripting Commands}} |
Revision as of 23:01, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Object ManipulationSides
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object - unit or vehicle
- Return Value:
- Boolean - true if the unit is captive, false if not
Examples
- Example 1:
if (captive _general) then { removeAllWeapons _general; };
Additional Information
- See also:
- captiveNumsetCaptiveside
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note