addRating: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
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|seealso= [[Side relations]], [[ArmA: Rating Values|Rating Values]], [[rating]], [[rank]], [[setUnitRank]], [[sideEnemy]] | |seealso= [[Side relations]], [[ArmA: Rating Values|Rating Values]], [[rating]], [[rank]], [[setUnitRank]], [[sideEnemy]] | ||
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{{GameCategory|arma1|Scripting Commands}} | {{GameCategory|arma1|Scripting Commands}} |
Revision as of 22:58, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unitName: Object
- rating: Number
- Return Value:
- Nothing
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 16, 2014 - 19:11 (UTC)
- Benargee
-
Since there is no setRating command, its expected behaviour can scripted as such:
BNRG_fnc_setRating = { _setRating = _this select 0; _unit = _this select 1; _getRating = rating _unit; _addVal = _setRating - _getRating; _unit addRating _addVal; }; [1000,player] call BNRG_fnc_setRating//set player rating 1000
Using this example, no matter what the units rating was before, it will always set its rating to 1000.