BIS fnc ambientPostprocess: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=") |
||
Line 11: | Line 11: | ||
| Initialize terrain-related postprocess effects. | | Initialize terrain-related postprocess effects. | ||
| [terrain, activation] call [[BIS_fnc_ambientPostprocess]] | |s1=[terrain, activation] call [[BIS_fnc_ambientPostprocess]] | ||
|p1= terrain: [[String]] - (Optional, default [[worldName]]) terrain from which to take post-process effets configuration | |p1= terrain: [[String]] - (Optional, default [[worldName]]) terrain from which to take post-process effets configuration |
Revision as of 15:57, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Ambient
Syntax
- Syntax:
- [terrain, activation] call BIS_fnc_ambientPostprocess
- Parameters:
- terrain: String - (Optional, default worldName) terrain from which to take post-process effets configuration
- String or Boolean - (Optional, default true) post-process type to get, or true to get all of them. Any effect but "filmGrain".
- Return Value:
- Array of initialized effects with values
Examples
- Example 1:
[] call BIS_fnc_ambientPostprocess;
- Example 2:
["Malden", "ColorCorrections"] call BIS_fnc_ambientPostprocess;
Additional Information
- See also:
- Post process effects
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note