set3DENLayer: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *(( \[\[[a-zA-Z0-9]+\]\])+) \}\}" to "|seealso= $1 }}") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z0-9]+\]\][^ ]+) *\|x1=" to " |r1= $1 |x1=") |
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|p1= entity: [[Eden Entity]] | |p1= entity: [[Eden Entity]] | ||
|p2= layerID: [[Number]] - layer ID as returned by [[add3DENLayer]] command | |p2= layerID: [[Number]] - layer ID as returned by [[add3DENLayer]] command | ||
| [[Boolean]] - [[true]] if the entity was moved succesfully | |r1= [[Boolean]] - [[true]] if the entity was moved succesfully | ||
|x1= <code>_myLayer = -1 [[add3DENLayer]] "CTRG"; | |x1= <code>_myLayer = -1 [[add3DENLayer]] "CTRG"; |
Revision as of 13:20, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Eden Editor
Syntax
- Syntax:
- Syntax needed
- Parameters:
- entity: Eden Entity
- layerID: Number - layer ID as returned by add3DENLayer command
- Return Value:
- Boolean - true if the entity was moved succesfully
Examples
- Example 1:
_myLayer = -1 add3DENLayer "CTRG"; player set3DENLayer _myLayer;
Additional Information
- See also:
- add3DENLayer remove3DENLayer get3DENLayerEntities
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note