setVehicleCargo: Difference between revisions

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m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>")
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| Load cargo vehicle inside vehicle if possible, returns bool based on whether the vehicle was able to be loaded.  Can also be used to unload a specific loaded vehicle or all loaded vehicles.
| Load cargo vehicle inside vehicle if possible, returns bool based on whether the vehicle was able to be loaded.  Can also be used to unload a specific loaded vehicle or all loaded vehicles.


| vehicle [[setVehicleCargo]] cargo
|s1=  vehicle [[setVehicleCargo]] cargo


|p1= vehicle: [[Object]] - vehicle carrying cargo
|p1= vehicle: [[Object]] - vehicle carrying cargo

Revision as of 23:26, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Vehicle in Vehicle Transport

Syntax

Syntax:
vehicle setVehicleCargo cargo
Parameters:
vehicle: Object - vehicle carrying cargo
cargo: Object - cargo to put in vehicle
Return Value:
Boolean - whether the vehicle was able to be loaded

Examples

Example 1:
Blackfish with no vehicle cargo loaded _success = blackfish setVehicleCargo offroad; //true
Example 2:
Blackfish with full cargo already loaded _success = blackfish setVehicleCargo offroad; //false
Example 3:
Unload specific loaded vehicle _success = objNull setVehicleCargo offroad;
Example 4:
Unload all vehicles _success = blackfish setVehicleCargo objNull;

Additional Information

See also:
Vehicle in Vehicle Transport canVehicleCargo enableVehicleCargo getVehicleCargo isVehicleCargo vehicleCargoEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 4, 2016 - 18:46 (UTC)
ImperialAlex
From biforums: "objnull setVehicleCargo cargo vehicle - will unload specific loaded vehicle" and "transporting vehicle setVehicleCargo objnul - unload all vehicles"