titleRsc: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <dl class="command_description"> <dt><dt>" to " <dl class="command_description"> <dt><dt>")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
Line 43: Line 43:
|x1= <code>[[titleRsc]] ["BIS", "PLAIN"]</code>
|x1= <code>[[titleRsc]] ["BIS", "PLAIN"]</code>


|seealso= [[titleText]], [[titleObj]], [[cutRsc]], [[allActiveTitleEffects]]
|seealso= [[titleText]] [[titleObj]], [[cutRsc]], [[allActiveTitleEffects]]
}}
}}



Revision as of 19:23, 20 January 2022

Hover & click on the images for description

Description

Description:
Displays a resource defined in RscTitles. Also see cutRsc, with these two commands you can show two different resources at once.
Arma 3
Multiple layers and map overlays are possible with cutRsc which provides more options and handles layers better.
Groups:
GUI Control

Syntax

Syntax:
titleRsc [text, type, speed, showInMap]
Parameters:
text: String - The class name of the resource. ("Default" will remove the current resource.)
type: String - Can be: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed: Number - (Optional, default -1) Time in seconds to fade in resource
showInMap: Boolean - (Optional, default true) |False to hide the text when the map is opened.
Return Value:
Nothing

Examples

Example 1:
titleRsc ["BIS", "PLAIN"]

Additional Information

See also:
titleText titleObjcutRscallActiveTitleEffects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 30 Jun, 2008
Dr_Eyeball
Using titleRsc (unlike cutRsc) for a HUD will mean:
  • the HUD will remain visible when you access the map and overlay it.
  • using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
Posted on September 25, 2014 - 10:04 (UTC)
Kenoxite
In OFP/CWA any <x>Rsc will hide all the elements of the HUD, including the map.