setUnitRank: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <dl class="command_description"> <dt><dt>" to " <dl class="command_description"> <dt><dt>") |
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Revision as of 22:06, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Unit Identity
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unitName: Object
- rank: String - as above
- Return Value:
- Nothing
Examples
- Example 1:
player setUnitRank "COLONEL";
Additional Information
- See also:
- Rating ValuesratingaddRatingranksetRank
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 26, 2009 - 19:24
- Wolfrug
- Changing a unit's rank using either setUnitRank or setRank will also REPLACE their current rating dependent on their new rank (colonels have a rating of 7500 etc). That is to say REPLACE, not add to: the unit's old rating will disappear with the rank change.
- Posted on December 24, 2015 - 21:10 (UTC)
- Wyattwic
- In Arma 3, if the rank is not spelled correctly or the string is empty, it will default to Private. This command is not case sensitive. For Arma 3 the rating set by this command is as follows. (PRIVATE: 0) (CORPORAL: 50) (SERGEANT: 150) (LIEUTENANT: 250) (CAPTAIN: 350) (MAJOR: 500) (COLONEL: 750) The rating listed here will be present on base type respawn.
- Posted on September 14, 2019 - 21:37 (UTC)
- Lou Montana
- In Arma 3 (v1.94), unit's rating is reset to zero. Also, all ranks start with a rating of zero.
Categories:
- Stubs
- Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Identity
- Scripting Commands: Local Effect
- Operation Flashpoint: Elite: Scripting Commands