onPreloadFinished: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <dl class="command_description"> <dt><dt>" to " <dl class="command_description"> <dt><dt>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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{{RV|type=command | {{RV|type=command | ||
| arma2 | |game1= arma2 | ||
|1.00 | |version1= 1.00 | ||
|game2= arma2oa | |game2= arma2oa | ||
Line 15: | Line 15: | ||
|gr1= Event Handlers | |gr1= Event Handlers | ||
| Defines an action performed after the preload screen finished. Preload event occurs after briefing screen on mission start.{{Feature | important | This event handler also fires on client after user closes the main map. }} | |descr= Defines an action performed after the preload screen finished. Preload event occurs after briefing screen on mission start. | ||
{{Feature| | {{Feature | important | This event handler also fires on client after user closes the main map. }} | ||
{{Feature|arma3| | |||
* Since {{arma3}} v1.57 a stackable version of this EH is available: [[Arma_3:_Event_Handlers/addMissionEventHandler#PreloadFinished|PreloadFinished]] | |||
* Before that, the [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] functions should be used instead.}} | |||
| | |s1= [[onPreloadFinished]] command | ||
|p1= command: [[String]] or [[Code]] | |p1= command: [[String]] or [[Code]] | ||
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|x1= <code>[[onPreloadFinished]] {TAG_ReceivingScreenDone = [[true]]};</code> | |x1= <code>[[onPreloadFinished]] {TAG_ReceivingScreenDone = [[true]]};</code> | ||
|x2= <code> | |||
[[onPreloadFinished]] {TAG_ReceivingScreenDone = [[true]]; [[onPreloadFinished]] ""};</code> | |x2= <code>{{cc|removes the event immediately after the first run again}} | ||
[[onPreloadFinished]] { TAG_ReceivingScreenDone = [[true]]; [[onPreloadFinished]] "" };</code> | |||
|seealso= [[onPreloadStarted]] | |seealso= [[onPreloadStarted]] | ||
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<dd class="notedate">Posted on July 24, 2009</dd> | <dd class="notedate">Posted on July 24, 2009</dd> | ||
<dt class="note">[[User:Tophe|Tophe]]</dt> | <dt class="note">[[User:Tophe|Tophe]]</dt> | ||
<dd class="note">There is a bug in | <dd class="note">There is a bug in {{arma2}} that will make this command execute every time the screen with "Receiving..." has been displayed.<br> | ||
If this code is put in the Init.sqf it will run the startcam.sqf script when the loading screen has disappeared | If this code is put in the Init.sqf it will run the startcam.sqf script when the loading screen has disappeared | ||
<code>[[onPreloadFinished]] '[fire1] [[execVM]] "scripts\startcam.sqf"';</code> | |||
It will however also run every time a player change graphics settings, alt-tab or do anything else that will trigger the loading screen.<br> | It will however also run every time a player change graphics settings, alt-tab or do anything else that will trigger the loading screen.<br> | ||
You will have to script around it with if statements to get it to run only in the beginning of the mission.< | You will have to script around it with if statements to get it to run only in the beginning of the mission. | ||
</dd> | |||
</dl> | </dl> | ||
Revision as of 19:14, 12 June 2021
Description
- Description:
- Defines an action performed after the preload screen finished. Preload event occurs after briefing screen on mission start.
- Groups:
- Event Handlers
Syntax
- Syntax:
- onPreloadFinished command
- Parameters:
- command: String or Code
- Return Value:
- Nothing
Examples
- Example 1:
onPreloadFinished {TAG_ReceivingScreenDone = true};
- Example 2:
// removes the event immediately after the first run again onPreloadFinished { TAG_ReceivingScreenDone = true; onPreloadFinished "" };
Additional Information
- See also:
- onPreloadStarted
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 24, 2009
- Tophe
- There is a bug in Arma 2 that will make this command execute every time the screen with "Receiving..." has been displayed.
If this code is put in the Init.sqf it will run the startcam.sqf script when the loading screen has disappearedonPreloadFinished '[fire1] execVM "scripts\startcam.sqf"';
It will however also run every time a player change graphics settings, alt-tab or do anything else that will trigger the loading screen.
You will have to script around it with if statements to get it to run only in the beginning of the mission.