doTarget: Difference between revisions
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| Order the given unit(s) to target the given target (without radio messages).<br>Targeting can be stopped by <code>_unit [[doWatch]] [[objNull]];</code> or<code>_unit [[commandWatch]] [[objNull]];</code> | | Order the given unit(s) to target the given target (without radio messages).<br>Targeting can be stopped by <code>_unit [[doWatch]] [[objNull]];</code> or<code>_unit [[commandWatch]] [[objNull]];</code> | ||
| unit '''doTarget''' target | |s1= unit '''doTarget''' target | ||
|p1= unit: [[Object]] or [[Array]] - a single unit or array of units | |p1= unit: [[Object]] or [[Array]] - a single unit or array of units |
Revision as of 22:50, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Unit Control
Syntax
- Syntax:
- unit doTarget target
- Parameters:
- unit: Object or Array - a single unit or array of units
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
_ESoldier1 doTarget _WSoldier1;
Additional Information
- See also:
- assignedTargetcommandTargetdoWatch doFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 28, 2017 - 08:18 (UTC)
- Joris
- Targeting may not work as expected when trying to target a unit on the same side (friendly).
Categories:
- Stubs
- Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect