BIS fnc ambientPostprocess: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *tkoh * *\| *1.([0-9]{2}) * +\|([^g]|g[^a])" to " | tkoh |1.$1 |game2= arma3 |version2= 0.50 |$2") |
Lou Montana (talk | contribs) m (Text replacement - " |= Effect " to " ") |
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| Initialize terrain-related postprocess effects. | | Initialize terrain-related postprocess effects. |
Revision as of 19:54, 13 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Ambient
Syntax
- Syntax:
- [terrain, activation] call BIS_fnc_ambientPostprocess
- Parameters:
- terrain: String - (Optional, default worldName) terrain from which to take post-process effets configuration
- String or Boolean - (Optional, default true) post-process type to get, or true to get all of them. Any effect but "filmGrain".
- Return Value:
- Array of initialized effects with values
Examples
- Example 1:
[] call BIS_fnc_ambientPostprocess;
- Example 2:
["Malden", "ColorCorrections"] call BIS_fnc_ambientPostprocess;
Additional Information
- See also:
- Post process effects
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note