Dwarden/Sandbox – User
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** improves aim precision in similar way how "hold breath" but with way better stability [[User:Dwarden|Dwarden]] | ** improves aim precision in similar way how "hold breath" but with way better stability [[User:Dwarden|Dwarden]] | ||
** there will be no breath penalty but resting prevents player from fast movement away from spot (similar delay like when standing up after laying on ground) [[User:Dwarden|Dwarden]] | ** there will be no breath penalty but resting prevents player from fast movement away from spot (similar delay like when standing up after laying on ground) [[User:Dwarden|Dwarden]] | ||
** this could be expanded to include deployable bid-pod (sniper rifles, LMGs, MGs) and tripod (HMGs etc.) with similar effect on aiming and similar penalties[[User:Dwarden|Dwarden]] | ** this could be expanded to include deployable bid-pod (sniper rifles, LMGs, MGs) and tripod (HMGs etc.) with similar effect on aiming and similar penalties [[User:Dwarden|Dwarden]] | ||
* Climbing over small objects / obstacles --[[User:Dwarden|Dwarden]] | * Climbing over small objects / obstacles --[[User:Dwarden|Dwarden]] | ||
** Ingame there is already climb over animation for certain fence so it could be used / improved from [[User:Dwarden|Dwarden]] | ** Ingame there is already climb over animation for certain fence so it could be used / improved from [[User:Dwarden|Dwarden]] | ||
** user then may trigger this movement at any obstacle/object lower than | ** user then may trigger this movement at any obstacle/object lower than 0.3-0.5m [[User:Dwarden|Dwarden]] | ||
* Grass effect on | |||
** | ===Unfinished=== | ||
* Grass effect on horizont for distant observer--[[User:Dwarden|Dwarden]] | |||
** main problem became horizont - e.g. You are at hill peak but can't see anything due to grass yet AI/human in MP can clearly see Your head/body, solution: [[User:Dwarden|Dwarden]] | |||
*** to avoid this problem game could utilize "blur" effects above such edge (hill top, terrain shift etc) for distant observer (no option to disable this in same way like grass) | |||
*** or faster and simple way : don't show anything until it reach certain "value" e.g. ~0.5m above hilltop edge | |||
*** both ways needs game engine to check if there is any 'grass' rendered around target observing AI / player looks at that hilltop edge | |||
* AI changes --[[User:Dwarden|Dwarden]] | * AI changes --[[User:Dwarden|Dwarden]] |
Revision as of 00:38, 25 December 2006
MP
- anti-TeamKill wishes: please create a TK counter with following features --Dwarden
- 1) there should be points for TeamKill, TeamDamage, TeamVehicleDamage, TeamVehicleKill, TeamStructureDamage, TeamStructureKill etc. (each as server options) increasing TK counter Dwarden
- 2) TK counter decreases over time (server option) Dwarden
- 3) when TK counter reach max threshold value (server option) then player is auto-kicked (1st time, 2nd kick results into ban XY min. (server option)) Dwarden
- 4) include victim vote (server option) Punish / Forgive / Nothing (empty vote), where punish double TK points and forgive removes TK points for that action against voting victim Dwarden
- 5) each violation (counter increase) gives offending player warning via chat (no counter values given to avoid abuse) Dwarden
- Anti-spam feature (server option) --Dwarden
- Voice chat / Custom sounds / Radio sounds related features--Dwarden
- Icon + Name of player indicating that he is actually using voice chat (option-able, easiest to get own separated GUI window like Options one) Dwarden
- ability to disable (mute) voice chat and/or custom sounds / radio sounds for each player separately Dwarden
- ability to disable (mute) voice chat and/or custom sounds / radio sounds for squad / group / channel / all / etc. Dwarden
- ability for server admin to globally mute voice chat and/or custom sounds for selected player Dwarden
- Interface suggestion for Chat History:--Dwarden
Realism
- Weapon resting feature --Dwarden
- ability to rest weapon (similar way like in game * Red Orchestra: Ostfront 41-45 at edges/tops of objects, obstacles, vehicles etc Dwarden
- improves aim precision in similar way how "hold breath" but with way better stability Dwarden
- there will be no breath penalty but resting prevents player from fast movement away from spot (similar delay like when standing up after laying on ground) Dwarden
- this could be expanded to include deployable bid-pod (sniper rifles, LMGs, MGs) and tripod (HMGs etc.) with similar effect on aiming and similar penalties Dwarden
- Climbing over small objects / obstacles --Dwarden
Unfinished
- Grass effect on horizont for distant observer--Dwarden
- main problem became horizont - e.g. You are at hill peak but can't see anything due to grass yet AI/human in MP can clearly see Your head/body, solution: Dwarden
- to avoid this problem game could utilize "blur" effects above such edge (hill top, terrain shift etc) for distant observer (no option to disable this in same way like grass)
- or faster and simple way : don't show anything until it reach certain "value" e.g. ~0.5m above hilltop edge
- both ways needs game engine to check if there is any 'grass' rendered around target observing AI / player looks at that hilltop edge
- main problem became horizont - e.g. You are at hill peak but can't see anything due to grass yet AI/human in MP can clearly see Your head/body, solution: Dwarden
- AI changes --Dwarden