setMusicEventHandler: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory *\| *arma3 *\| *(New )?Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
||
Line 9: | Line 9: | ||
|gr2= Sounds | |gr2= Sounds | ||
| Sets given music track event handler. Will overwrite other music event handlers. Use [[addMusicEventHandler]] if you want to stack them. | |descr= Sets given music track event handler. Will overwrite other music event handlers. Use [[addMusicEventHandler]] if you want to stack them. | ||
|s1= '''setMusicEventHandler''' [type, function] | |s1= '''setMusicEventHandler''' [type, function] |
Revision as of 21:20, 13 June 2021
Description
- Description:
- Sets given music track event handler. Will overwrite other music event handlers. Use addMusicEventHandler if you want to stack them.
- Groups:
- Event HandlersSounds
Syntax
- Syntax:
- setMusicEventHandler [type, function]
- Parameters:
- [type, function]: Array
- type: String - "MusicStart" or "MusicStop"
- function: String - script to be executed. Passes params array 0: class name of the sound in CfgMusic, 1: event handler id
- Return Value:
- Number - id of the event handler
Examples
- Example 1:
_ehID = setMusicEventHandler ["MusicStart", "hint str _this"];
- Example 2:
_ehID = setMusicEventHandler ["MusicStop", "hint str _this"];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note