drawEllipse: Difference between revisions
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Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.  | Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.  | ||
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Revision as of 16:07, 13 June 2021
Description
- Description:
 - Description needed
 - Groups:
 - GUI Control - Map
 
Syntax
- Syntax:
 - map drawEllipse [c, a, b, angle, color, fill]
 - Parameters:
 - map: Control
 - [c, a, b, angle, color, fill]: Array
 - c: Array or Object - center of ellipse in format Position2D, Position3D or Object
 - a: Number - horizontal(x) radius
 - b: Number - vertical(y) radius
 - angle: Number - angle of rotation in degrees
 - color: Array - line color in format [r,g,b,a]
 - fill: String - fill texture file or Procedural_Textures. Note that the file texture will not rotate with rectangle, use drawIcon for that. If fill texture is not empty, set line color to white [1,1,1,1]
 - Return Value:
 - Nothing

 
Examples
- Example 1:
 findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawEllipse [ player, 10, 10, 0, [1, 0, 0, 1], "" ]; _this select 0 drawEllipse [ player, -10, -10, 0, [1, 1, 1, 1], "#(rgb,8,8,3)color(1,0.6,0,1)" ]; _this select 0 drawEllipse [ player, -10, -10, 90, [0, 0, 1, 1], "" ]; }];
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on July 7, 2015 - 21:28 (UTC)
 - Waffle SS.
 - Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.