isAbleToBreathe: Difference between revisions
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| |descr= If unit is diving and doesn't have a re-breather, it returns [[false]]. Diving means the unit's head is underwater. If unit is underwater and has a re-breather, the command returns [[true]]. | |descr= If unit is diving and doesn't have a re-breather, it returns [[false]]. Diving means the unit's head is underwater. If unit is underwater and has a re-breather, the command returns [[true]]. | ||
| |s1=  | |s1= [[isAbleToBreathe]]  unit | ||
| |p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
Revision as of 22:13, 19 June 2021
Description
- Description:
- If unit is diving and doesn't have a re-breather, it returns false. Diving means the unit's head is underwater. If unit is underwater and has a re-breather, the command returns true.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- isAbleToBreathe unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Examples
- Example 1:
- _canBreath = isAbleToBreathe player;
Additional Information
- See also:
- underwater
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on May 6, 2019 - 19:43 (UTC)
- vabene1111
- Might return false if player enters a vehicle while underwater.
 
	