BIS fnc cargoTurretIndex: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ") |
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|p2= personOrTurretPath: [[Object#Person|Person]] or [[Array]] of [[Number]]s - unit to find or turret path | |p2= personOrTurretPath: [[Object#Person|Person]] or [[Array]] of [[Number]]s - unit to find or turret path | ||
|r1=[[Array]] (turret path) or [[Number]] (cargo index) | |r1= [[Array]] (turret path) or [[Number]] (cargo index) | ||
|x1= <code>[[private]] _vehicle = [[vehicle]] [[player]]; | |x1= <code>[[private]] _vehicle = [[vehicle]] [[player]]; |
Revision as of 22:24, 7 August 2021
Description
- Description:
- Return cargo index of a person turret and the other way around.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [vehicle, personOrTurretPath] call BIS_fnc_cargoTurretIndex
- Parameters:
- vehicle: Object - the vehicle to check
- personOrTurretPath: Person or Array of Numbers - unit to find or turret path
- Return Value:
- Array (turret path) or Number (cargo index)
Examples
- Example 1:
private _vehicle = vehicle player; private _turretCargoIndex = [_vehicle, [0, 1]] call BIS_fnc_cargoTurretIndex; private _playerTurretPath = [_vehicle, player] call BIS_fnc_cargoTurretIndex;
Additional Information
- See also:
- turretUnit moveInTurret allTurrets
Notes
-
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