radioChannelSetCallSign: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *tkoh * * *\| *([0-1]\.[0-9]{2}) * " to "|game1= tkoh |version1= $1 ") |
Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
||
Line 38: | Line 38: | ||
|seealso= [[radioChannelAdd]], [[radioChannelCreate]], [[radioChannelRemove]], [[radioChannelSetLabel]] | |seealso= [[radioChannelAdd]], [[radioChannelCreate]], [[radioChannelRemove]], [[radioChannelSetLabel]] | ||
}} | }} | ||
Revision as of 22:44, 16 June 2021
Description
- Description:
- Set the custom radio channel's call sign.
Available special parameters:
- $KEY (reference to a localized text)
- %CHANNEL_LABEL
- %UNIT_SIDE
- %UNIT_NAME
- %UNIT_RANK
- %UNIT_ID
- %UNIT_REF
- %UNIT_GRP_NAME
- %UNIT_GRP_LEADER
- %UNIT_VEH_NAME
- %UNIT_VEH_POSITION
- Groups:
- Radio and ChatCustom Radio and Chat
Syntax
- Syntax:
- customChannelID radioChannelSetCallSign callSign
- Parameters:
- customChannelID: Number - custom channel ID returned by radioChannelCreate command
- callSign: String - custom call sign
- Return Value:
- Nothing
Examples
- Example 1:
4 radioChannelSetCallSign "%UNIT_NAME";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note