BIS fnc reviveIconControl: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ") |
Lou Montana (talk | contribs) m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )U([a-z])" to "$1u$3") |
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|p1= mode: [[String]] - Mode | |p1= mode: [[String]] - Mode | ||
|p2= unitVar: [[String]] - (Optional, default "") | |p2= unitVar: [[String]] - (Optional, default "") unit variable | ||
|r1= [[Boolean]] - [[true]] if successful, [[false]] if not | |r1= [[Boolean]] - [[true]] if successful, [[false]] if not |
Revision as of 12:32, 8 November 2023
Description
- Description:
- Manage the adding, removing, and effects applied to 3D icons used for visualizing incapacitated units.
- Execution:
- call
- Groups:
- Revive
Syntax
- Syntax:
- [mode, unitVar] call BIS_fnc_reviveIconControl
- Parameters:
- mode: String - Mode
- unitVar: String - (Optional, default "") unit variable
- Return Value:
- Boolean - true if successful, false if not
Examples
- Examples:
- Example needed
Additional Information
- See also:
- Arma 3: Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit
Notes
-
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