BIS fnc reviveIconControl: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )U([a-z])" to "$1u$3")
Line 11: Line 11:
|p1= mode: [[String]] - Mode
|p1= mode: [[String]] - Mode


|p2= unitVar: [[String]] - (Optional, default "") Unit variable
|p2= unitVar: [[String]] - (Optional, default "") unit variable


|r1= [[Boolean]] - [[true]] if successful, [[false]] if not
|r1= [[Boolean]] - [[true]] if successful, [[false]] if not

Revision as of 12:32, 8 November 2023

Hover & click on the images for description

Description

Description:
Manage the adding, removing, and effects applied to 3D icons used for visualizing incapacitated units.
Execution:
call
Groups:
Revive

Syntax

Syntax:
[mode, unitVar] call BIS_fnc_reviveIconControl
Parameters:
mode: String - Mode
unitVar: String - (Optional, default "") unit variable
Return Value:
Boolean - true if successful, false if not

Examples

Examples:
Example needed

Additional Information

See also:
Arma 3: Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note