setWantedRPMRTD: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *game([0-9]) *= *[aA]rma +3 * " to "|game$1= arma3 ") |
Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
||
Line 29: | Line 29: | ||
|seealso= [[setEngineRPMRTD]] | |seealso= [[setEngineRPMRTD]] | ||
}} | }} | ||
Revision as of 22:45, 16 June 2021
Description
- Description:
- Tell the helicopter engine RPMs to reach the given value within a period of time. The simulation will try to reach the RPMs, but it does not guarantee it will reach the precise value!
- engine index 0: engine #1
- engine index 1: engine #2
- engine index 2: engine #3
- engine index -1: all engines
- Groups:
- RTD
Syntax
- Syntax:
- helicopterRTD setWantedRPMRTD [value, time, engineIndex]
- Parameters:
- helicopterRTD : ObjectRTD - helicopter
- value : Number - engine RPMs
- time : Number - time to reach desired RPMs (seconds)
- engineIndex : Number - engine index
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setWantedRPMRTD [2500, 30, 0];
Additional Information
- See also:
- setEngineRPMRTD
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note