deleteMarkerLocal: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|descr= Destroys the given marker. | |descr= Destroys the given marker. | ||
|s1= | |s1= '''deleteMarkerLocal''' markerName | ||
|p1= markerName: [[String]] | |p1= markerName: [[String]] |
Revision as of 22:03, 19 June 2021
Description
- Description:
- Destroys the given marker.
- Groups:
- Markers
Syntax
Examples
- Example 1:
deleteMarkerLocal "Marker1"
Additional Information
- See also:
- createMarkerLocaldeleteMarker
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 7 January, 2012
- HomerJohnston
- Unproven: I believe that if you use this command on a globally-created marker, and subsequently another machine executes a global command on the same marker (e.g. setMarkerPos), then the marker will be re-created on the machine it was previously deleted on. Can result in confusing marker behaviour.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.04
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers
- Scripting Commands: Local Effect