setRank: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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{{Feature|arma3| Since Arma 3 v1.67 this command is {{Icon|localArgument|32}} {{Icon|globalEffect|32}}}} | {{Feature|arma3| Since Arma 3 v1.67 this command is {{Icon|localArgument|32}} {{Icon|globalEffect|32}}}} | ||
|s1= | |s1= unitName '''setRank''' rank | ||
|p1= unitName: [[Object]] | |p1= unitName: [[Object]] |
Revision as of 22:28, 19 June 2021
Description
- Description:
- Sets rank of given unit.
Possible values: PRIVATE, CORPORAL, SERGEANT, LIEUTENANT, CAPTAIN, MAJOR or COLONEL.
- Groups:
- Unit Identity
Syntax
Examples
- Example 1:
player setRank "COLONEL"
Additional Information
- See also:
- ranksetUnitRank
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 26, 2009 - 19:24
- Wolfrug
- Changing a unit's rank using either setUnitRank or setRank will also REPLACE their current rating dependent on their new rank (colonels have a rating of 7500 etc). That is to say REPLACE, not add to: the unit's old rating will disappear with the rank change.
- Posted on April 12, 2014
- Waffle SS.
- Behavior when used on players in multiplayer seems unpredictable. (Arma 3 1.00)
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Identity
- Scripting Commands: Local Effect