terminate: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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Line 19: | Line 19: | ||
|version6= 0.50 | |version6= 0.50 | ||
|gr1= | |gr1= Program Flow | ||
|descr= Terminates (aborts) [[spawn]]ed or [[execVM]]ed script. | |descr= Terminates (aborts) [[spawn]]ed or [[execVM]]ed script. | ||
{{Feature | important | The given script will not terminate immediately upon [[terminate]] command execution, it will do so the next time the script is processed by the [[Scheduler|scheduler]]}} | {{Feature | important | The given script will not terminate immediately upon [[terminate]] command execution, it will do so the next time the script is processed by the [[Scheduler|scheduler]]}} | ||
|s1= | |s1= '''terminate''' scriptHandle | ||
|p1= scriptHandle: [[Script]] | |p1= scriptHandle: [[Script]] |
Revision as of 23:55, 19 June 2021
Description
- Description:
- Terminates (aborts) spawned or execVMed script.
- Groups:
- Program Flow
Syntax
Examples
Additional Information
- See also:
- execVMspawnscriptDonehalt
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow