isWeaponDeployed: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
m (Some wiki formatting)
Line 3: Line 3:
|game1= arma3
|game1= arma3
|version1= 1.42
|version1= 1.42
|arg= global
|arg= global


Line 34: Line 35:
<dt class="note">[[User:Beno 83au|Beno 83au]]</dt>
<dt class="note">[[User:Beno 83au|Beno 83au]]</dt>
<dd class="note">
<dd class="note">
playMove, as well as switchMove, appear to not work when forcing a player out of being deployed. A more reliable method is:<br><code>_player setPos (_player modelToWorld [0,0,0]);</code>
playMove, as well as switchMove, appear to not work when forcing a player out of being deployed. A more reliable method is:<code>_player [[setPos]] (_player [[modelToWorld]] [0,0,0]);</code>
</dd>
</dd>


</dl>
</dl>

Revision as of 10:17, 1 August 2021

Hover & click on the images for description

Description

Description:
Returns true if weapon is currently deployed.
Groups:
Weapons

Syntax

Syntax:
isWeaponDeployed unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
_dep = isWeaponDeployed player;

Additional Information

See also:
isWeaponRested

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 1, 2015 - 16:44 (UTC)
AgentRevolution
You can force a unit out of bipod or resting with: _unit playMove "";
Posted on March 4, 2017 - 03:58 (UTC)
Beno 83au
playMove, as well as switchMove, appear to not work when forcing a player out of being deployed. A more reliable method is:_player setPos (_player modelToWorld [0,0,0]);