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<dd class="notedate">Posted on January 14, 2007 - 13:05</dd>
<dd class="notedate">Posted on January 14, 2007 - 13:05</dd>
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt><dd class="note">In '''OFP v1.96''', satchels and mines are placed by firing the weapon "put".</dd>
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt><dd class="note">In '''OFP v1.96''', satchels and mines are placed by firing the weapon "put".</dd>
In AA 1.02 command is not worky with weapons in the secondary turrets (like "DSHKM" in t72)
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Revision as of 13:25, 20 January 2007

Hover & click on the images for description

Description

Description:
Forces a unit to fire the given weapon.
Groups:
Uncategorised

Syntax

Syntax:
unit fire weapon
Parameters:
unit: Object - unit that's supposed to fire
weapon: String - name of the weapon to be fired
Return Value:
Nothing

Alternative Syntax

Syntax:
unit fire array
Parameters:
unit: Object
array: Array - in format [muzzle, mode, magazine] or [muzzle, mode].
Return Value:
Nothing

Examples

Example 1:
soldier fire "M16"
Example 2:
soldier fire ["throw","SmokeShell","SmokeShell"]

Additional Information

See also:
Category:Weapons
doFirecommandFire

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 17, 2006 - 08:18
Str
Sometimes AI won't shoot when you use this command. It can be fixed by placing selectWeapon command before it.
Posted on January 14, 2007 - 13:05
Ceeeb
In OFP v1.96, satchels and mines are placed by firing the weapon "put".
In AA 1.02 command is not worky with weapons in the secondary turrets (like "DSHKM" in t72)

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