setVehicleCargo: Difference between revisions

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|x3= Unload specific loaded vehicle
|x3= Unload specific loaded vehicle (will paradrop if dropped from high altitude)
<code>_success = [[objNull]] [[setVehicleCargo]] offroad;</code>
<code>_success = [[objNull]] [[setVehicleCargo]] offroad;</code>


|x4= Unload all vehicles
|x4= Unload all vehicles (will paradrop if dropped from high altitude)
<code>_success = blackfish [[setVehicleCargo]] [[objNull]];</code>
<code>_success = blackfish [[setVehicleCargo]] [[objNull]];</code>


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<dt class="note">[[User:ImperialAlex|ImperialAlex]]</dt>
<dt class="note">[[User:ImperialAlex|ImperialAlex]]</dt>
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<dd class="note">
From {{ExternalLink|link= https://forums.bistudio.com/topic/191678-vehicle-in-vehicle-transport-feedback/page-5#entry3056397|text= BIforums}}:
{{ic|[[objNull] [[setVehicleCargo]] _cargoVehicle}} - will unload specific loaded vehicle, and {{ic|_trasportVehicle [[setVehicleCargo]] [[objNull]]}} will unload all vehicles. The unloaded vehicles will be paradropped if the altitude is high enough. See: {{ExternalLink|link= https://forums.bistudio.com/topic/191678-vehicle-in-vehicle-transport-feedback/page-5#entry3056397|text= BIforums}}
"objnull setVehicleCargo cargo vehicle - will unload specific loaded vehicle" and "transporting vehicle setVehicleCargo objnull - unload all vehicles"
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Revision as of 17:26, 2 August 2021

Hover & click on the images for description

Description

Description:
Load cargo vehicle inside vehicle if possible, returns bool based on whether the vehicle was able to be loaded. Can also be used to unload a specific loaded vehicle or all loaded vehicles.
Groups:
Vehicle in Vehicle Transport

Syntax

Syntax:
vehicle setVehicleCargo cargo
Parameters:
vehicle: Object - vehicle carrying cargo
cargo: Object - cargo to put in vehicle
Return Value:
Boolean - whether the vehicle was able to be loaded

Examples

Example 1:
Blackfish with no vehicle cargo loaded _success = blackfish setVehicleCargo offroad; // true
Example 2:
Blackfish with full cargo already loaded _success = blackfish setVehicleCargo offroad; // false
Example 3:
Unload specific loaded vehicle (will paradrop if dropped from high altitude) _success = objNull setVehicleCargo offroad;
Example 4:
Unload all vehicles (will paradrop if dropped from high altitude) _success = blackfish setVehicleCargo objNull;

Additional Information

See also:
Vehicle in Vehicle Transport canVehicleCargo enableVehicleCargo getVehicleCargo isVehicleCargo vehicleCargoEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on July 4, 2016 - 18:46 (UTC)
ImperialAlex
{{ic|[[objNull] setVehicleCargo _cargoVehicle}} - will unload specific loaded vehicle, and _trasportVehicle setVehicleCargo objNull will unload all vehicles. The unloaded vehicles will be paradropped if the altitude is high enough. See: BIforums